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Sectors stellaris
Sectors stellaris










This mods adds a couple of planetary modifiers specifically for Tomb worlds to give them more flavour. It also adds a special modifier to Gaia worlds to make them feel a little more special and to give you a reason to terraform up to Gaia even when you’re a mechanical race or have an empire filled with different types of species. With this mod, terraforming now removes most negative modifiers, adds a special positive modifier to indicate the optimised climate, and increases the number of tiles on the planet. (If you do add it to a save game, wait for one in-game month for modifiers to apply.) Enhanced Terraforming and Gaia Worlds

#Sectors stellaris mod#

This mod should be compatible with all other mods and is save game compatible. This mod adds some modifiers to ringworlds to make them feel a little more special they have been constructed specifically for habitation, after all. Those that appeal to me most are listed here. Mod author ExNihil has a number of mods under the “ExBalance” title. Enhanced Tomb Worlds and Xeno-Archeology.Enhanced Terraforming and Gaia Worlds.A few of these mods also make Gaia worlds more interesting – these have a green letter next to them – and others reduce late-game slog and/or micromanagement – these have a red letter next to them. This month sees a particular glut of megastructure enhancements and additions these mods have a purple letter  next to them in the list below.

sectors stellaris

You can find all of the mods featured in this month’s roundup and others in my Steam Workshop Collection “ Odin Gaming Mod Roundup“. The purpose of these roundups is to cast a spotlight on some mods that have caught my attention over the past month or so. See every monthly roundup: Stellaris Mod Roundups










Sectors stellaris