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Square Enix felt that cross-platform play was important to this ethos, which is why, whether you’re on PC or PS4, everyone shares the same universe. Any argument presented without proof can be dismissed without proof, speaking of Galileo.The primary selling point of Boundless is that most everything in the game is player-run: settlements are built by players, the economy is affected by players, government structures are dictated by players, and so on.
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On their own forums there's four years of posts and at least four developers that post things there that I'm aware of.īut the burden of proof is mine, I understand that. Most of the time they were answers in regard to some other question as a further explanation. But you know how little they chat on these forums, and Steggs has a couple thousand post here. I may do some digging and find one or two this evening. I will be completely honest and say that I am not sure I want to do that much work. Could have just be coincidence but I'd like to read some dev confirmation. LOL Do you have any links to these devs posts regarding regeneration? I've dug from the top of a mountain all the way down to the mantle and did'nt find silver until close to the mantle. Also, he was a genius and I'm barely average. Well, except he was likely frustrated, and I am mostly bemused. The system they devised for themselves certainly worked, even mathmatically, in most cases. This must be what Galileo felt upon hearing "Everyone knows the sun revolves around the earth. Originally posted by Grimm Liberty:On days like today I think. LOLīut so far on new worlds it's a jumbled random hot mess, and I love it. OR I'll be wrong because their rules artificially create layers and while the generation rules don't include altitude, it still makes it seem like the altitudes of things change. I can't wait for the confusion and cries of "they changed the way thing generate" a few months from now as people hit the newly generated high tier worlds and expect things to be the same.
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Now on the older planets those rules will always apply, but not because generation code includes altitude. The devs have stated this specifically a bunch of times in the forums. It is not because Gem X is found in layer 50-80 in the generation code. I am not arguing with that, what I am saying is that all these new planets are not built that way and the altitude stuff is going to disappear. That also means the materials that could be found in a layer were Limited by what the Builder put there, hence you're finding sharp cut-offs in altitude. If you read my post, you would see that I agree there are, however it is because of what is in the chunk. As I can and have strip mined entire vast areas and there is a hard cutoff where the layer height just ends in zero being found. You would be wrong, there are altitudes, I can confirm this with 100% certainty with gems at least. That happens when there are multiple chunks that spawn a resource and there is so much it ends up linking. One seam a friend dug up was 24 Iron long.
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You can also find it in "over abundance" in the cisterns. Prime example, Iron on Alder, tons of it on a Placid world, up on "the mountains" out in the open visible to the sky. They try to limit the conditions to specific worlds, but that doesn't always happen. I use a beacon to see the chunk.Īny resource can spawn IF the conditions are right.
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Resources proceedurally spawn, look for what block types they spawn into in that chunk and look for that combination elsewhere. Yeah a bunch of people believe there are, but then they limit themsleves with that belief.
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Originally posted by Grimm Liberty:I know it's been said before, but this is not minecraft, there are no "altitudes" for things. What we are seeing with the new worlds is not just a shift of layers but a huge step towards random playing a much bigger role, true procedure, letting the machines make the choices based on the rules So when all of these worlds were made they mix it up a little bit but generally it's the same layers just shifted. It is human nature to incorporate what you believe to work in the same designs. One last thing do closing, all of the older worlds were handcrafted, made in the world creation kit. It's one of the reasons that I like Trion and Alder, they pretty much showcase procedural World Generation And yes on specific worlds they are found in specific places, but that is because of what spawns in those chunks and why if you rely on that as they add more worlds you're going to become frustrated, that is all I am saying And I'm okay with everybody using altitude to find it, cuz that means that me and my friends will get the rest of itĪll resources are procedurally generated, using very specific rule sets.
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